[BETTER] Download Armies Of Exigo PC Game 2004
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Download Armies of Exigo PC Game 2004
Gamers wage war on dual fronts in this RTS from first-time developer Black Hole Entertainment. Armies of Exigo offers nearly all the contemporary conventions of the RTS style -- a fantasy setting, three distinctly different factions, and online competition for as many as eight players -- but it also offers something relatively innovative to 3D RTS gaming: warfare both above and below ground. On the surface of the land (and in the skies above), battles of swords and sorcery play out in a recognizable fashion, while beneath the earth, armies plan ambushes and mount surprise attacks. Players can choose to lead the humans, the beasts, or the fallen, and the single-player campaign gives them a fair turn at each. Wood, gems, and gold, the game's three main resources, are found both above- and below ground, and each of the three factions has units and abilities to allow its troops to move through either realm. The game's dual battlegrounds pose new challenges even as they suggest new tactics.
What's got three well-tweaked races, a lulu of a real-time 3D engine, and more fantasy melodrama than Viggo Mortensen and Liv Tyler in a Gondorian sauna? If you said Warcraft, you're forgiven - it's the gold standard, after all. This year, however, there's a new kid on the block, and its name is Exigo -- as in Armies of Exigo. Despite its dripping homage to said gold standard, it still manages to distinguish itself with a mature game system, a prodigious (albeit predictable) story, and a few modest innovations that make this one of the better RTS affairs of 2004.
If imitation is the sincerest form of flattery, then Armies of Exigo is a real-time strategy game that should have Blizzard blushing. This debut offering from developer Black Hole Games borrows quite a bit from Blizzard's classic real-time strategy releases. In making its Blizzard clone, the developer has emulated everything from the 3D look of the units and buildings of Warcraft III to the three-pronged storyline of Starcraft and the Hollywood-quality cutscene movies that Blizzard is known for. The only problem is that while Black Hole has all the ingredients of a great real-time strategy game, the formula in Armies of Exigo comes off as, well, far too formulaic. Armies of Exigo is in many ways a 1999-era real-time strategy game with 2004 production values. It's a beautiful strategy offering that's technically on par with the best games on the market, and you can appreciate the graphical detail on display as armies clash, magical effects rain down, and units are hurled into the air by mighty blows. However, it's disappointing that the gameplay is very much like that of the earliest real-time strategy games. This is a traditional RTS that seemingly ignores all the advances that the genre has experienced over the past several years.
Your job would also be a lot easier if the game featured better default unit behavior. Alas, you have to constantly hold your units' hands in battle, because groups will have the tendency to split apart as each man chases down an enemy. So during base attacks, you'll watch your precious armies, which include your prized veteran units, as they're shredded before your very eyes. To prevent this, you have to constantly issue the "hold" command to make them stand still and not chase anything that catches their eyes. Now, try juggling this with multiple groups at the same time and the game can quickly become an exercise in frustration. There are also no formation controls, and units will not automatically arrange themselves so that melee units are in the front while support units are in the back. Accordingly, you'll see your healer unit dash into the middle of a huge fracas only to be cut down seconds later. Eventually you'll discover that the easiest way to progress through a mission is to constantly save the game when everything is going well while reloading when everything is going badly.
The artificial intelligence is very predictable, and it will build up and dispatch the same units at you over and over again. Once you figure out the pattern, it's easy to build a defensive layer to repel it while you're off handling other things. The only advantage the AI has is the standard RTS one that makes it much better at handling multiple tasks at once than you. Thus, in skirmish games, the AI's better at exploiting the different resource areas on the map and at directing armies at you while you're still building up your base. Armies of Exigo features the standard multiplayer modes, including melee, team melee, king of the hill, skirmish, and capture the flag. The game supports up to eight players, though we wish you good luck in trying to find an opponent. The built-in server browser makes it easy to go online, but the matchmaking lobby is largely empty throughout the day, even though the game has been widely available for more than a week.
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What are the first games that come to mind when you think about the PC games of 2004? Doom 3? Half-Life 2? Far Cry? Sure, several highly anticipated first-person shooters have been released this year for the PC, with more still on the way. With so much attention placed on the shooter genre, it's relatively easy to forget about the great strategy games that are on the way or have already come out for the PC. Games like Rise of Nations: Thrones & Patriots and Ground Control II: Operation Exodus have already received much critical acclaim, while others, like The Sims 2, Rome: Total War, and The Lord of the Rings: The Battle for Middle-earth, promise to deliver similarly enjoyable experiences. The prevalence of strategy games on the PC platform helps set it apart from consoles, where the genre is generally not as well represented.
With so many excellent and promising PC strategy games to choose from, it can be difficult to keep them all straight. GameSpot's 2004 PC Strategy Roundup gives you an at-a-glance summary of all the top PC strategy games of this year. Use the following menu to browse the games by theme:
There's no base construction or traditional economy in Ground Control II; instead, you'll need to worry about capturing and holding victory locations in order to earn points, which you can use to ferry in reinforcements via dropship. Just about every unit in the game has a secondary mode to add to your tactical options, and the game does a great job of modeling the effects of terrain, cover, and flanking maneuvers on the outcome of a battle. Though there are only two playable units in the game, the included campaigns are well designed and lengthy. Once you're done with those, the game's built-in online matchmaking service makes finding a multiplayer match a snap. Thus far, Ground Control II has proven itself to be one of the best PC strategy games of 2004.
Watch a The Lord of the Rings, The Battle for Middle-earth video. Click "Stream for Free" for higher resolution. EA Games' EA LA studio previously worked on Generals, the fast-paced, good-looking 3D extension to the popular Command & Conquer series. The studio is now going in a slightly different direction by making a strategy game based on Peter Jackson's award-winning motion pictures (which were based on the literary works of author J.R.R. Tolkien). The game will feature two single-player campaigns: a "good" campaign and an "evil" campaign. These campaigns will familiarize you with the game's four playable factions: the human riders of Rohan, the human soldiers of Gondor, the armies of Isengard, and the legions of Mordor.
To this end, you'll be able to use the Total War series' patented combination of a strategic turn-based mode and huge real-time battles fought between thousands of soldiers. The strategic turn-based mode will be expanded to let you move troops across territories rather than across separate nations like a board game--this lets you take better control of positioning your armies for battle. However, the strategic game will have all the depth and political intrigue of the previous games but in a more-streamlined fashion that includes an advisor that walks you through pretty much everything. And the game's real-time battles will take place in huge 3D environments among companies that have powerful commanding officers and individual units that will square off against each other. The game will also have other improvements, like a better endgame that may culminate in a bloody Roman civil war (rather than the anticlimactic mopping up of loose territories that you haven't yet conquered). Rome: Total War looks very impressive, and from what we've seen, the game will provide hours of enjoyable distraction for fans of both grand strategy and brutal battles.
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